![]() ![]() Getting to them is fun, at least, even if that, too, is pretty easy. None of these battles are particularly taxing: the boss fights are kind of overly simple once you’ve figured out what you need to avoid and what you need to hit. Robotnik’s creations are the bosses you’ll take on the most often, and you’ll of course have a multipart boss battle with the good doctor himself at the game’s end. Knuckles shows up sometimes at the end of stages to torpedo your efforts to progress, which mostly just means, in practice, that he’s the segue between Act 1 and Act 2 in a given stage, but you’ll have occasional tussles with him, too. Fang/Nack was meant to appear in a mainline Sonic game eventually, Sonic Xtreme, but that Saturn game never ended up being completed: the Sniper/Weasel did show up on a poster in Sonic Generations, and as an illusion during a boss fight in Sonic Mania, but the actual character has gone unused since 1996’s arcade title Sonic the Fighters.įang/Nack is a thief intent on stealing the Chaos Emeralds, so in the special stages, you’ll be facing off against and chasing him in order to recover them. Robotnik when he was told that Sonic and Tails were up to some unsavory business regarding the Chaos Emeralds, so he’s attempting to stop you, and then there’s Fang the Sniper, who was known as Nack the Weasel in the North American localization. Robotnik, of course, is at the center of things, but Knuckles, for whatever reason, believed Dr. They aren’t working together so much as they’re all just standing in the way of Sonic and Tails, so you’ll have to deal with all of them to make it through. Triple Trouble, developed by Aspect - which handled the vast majority of Sonic’s Game Gear outings - is named thus because Sonic and Tails are facing off against a trio of antagonists. ![]() Triple Trouble was included in Sonic Gems Collection, per then-Sonic Team Director, Yojiri Ogawa, because it was considered one of “the best and highest quality of Game Gear titles.” That’s how each of the six Game Gear games in the collection were described by Ogawa, and while I’ve got quibbles with that description considering some of what was included, Triple Trouble is not one of the ones I’m raising an eyebrow at. ![]() I wouldn’t argue that Triple Trouble is must play or what have you, but it’s good enough that it’s a shame that it’s about to not be available anywhere once the Nintendo 3DS eShop shuts down: that’s the only place Sega has put it since 2005’s Sonic Gems Collection, which, just to emphasize how long ago 2005 was in video game terms, came out on the GameCube and Playstation 2. There are a couple of them, though, that are worth playing and succeed, and do so both because they seem to realize the limitations of the 8-bit platform they’re on, and work within that framework to produce something worthwhile. The Game Gear ones, for the most part, simply aren’t as good. Sonic’s Game Gear outings don’t get nearly the love as the 16-bit games, which, if you’re familiar with both, makes plenty of sense. #Sonic gems collection differences seriesPrevious entries in this series can be found through this link. This column is “It’s new to me,” in which I’ll play a game I’ve never played before - of which there are still many despite my habits - and then write up my thoughts on the title, hopefully while doing existing fans justice. ![]()
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